Welcome to Foo-Yuck! A blogspot that will solely be based on video gaming and video gaming only! I, Phuyuck Foo-Yuck, am from the old-school video gaming era. As an old-school video gamer, I find it best to post here both old and new school video gaming news, including both my old and new school video gaming previews and reviews and my tips and tricks, and, of course, cosplay (short for costume play).

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Big Day

Wednesday 10 October 2018

Super Mario Brothers 2

Today, Wednesday, 10 October, 2018, marks three decades (30 years, or 10,957.3 days) that an 8-bit two-dimensional space (bi-dimensional space, abbreviated as 2D) platform (or platformer) action-adventure side-scrolling video game (side-scrolling game, or side-scroller) titled Super Mario Brothers 2 (officially titled as Super Mario Bros. 2, sometimes abbreviated as SMB2) was released in North America for the Nintendo Entertainment System (abbreviated as NES). The game was developed by Nintendo Entertainment Analysis and Development 4 (pronounced in the Hepburn Romanisation system as Nintendō Jōhō Kaihatsu Honbu?, literally Nintendo Information Development Divisionor Nintendo EAD) division, erstwhile called Nintendo Research & Development 4 (or Nintendo R&D4) and was published by both Fuji Television (commonly known as Fuji TV) and Nintendo; it was directed by Kensuke Tanabe (born on Saturday, 26 January, 1963), produced by Shigeru Miyamoto (born on Monday, 16 November, 1952), and composed by Koji Kondo (born on Sunday, 13 August, 1961).

Super Mario Brothers 2 Cover Art.

It was the third best-selling NES game, having sold for 10 million copies, until its successor Super Mario Bros. 3, also released by Nintendo for the NES, took that title with 18 million copies sold—including from a system and ports. Albeit Super Mario Bros. 3 took that title, Super Mario Bros. 2 remains the 4th best selling NES game.

It is considered by many video game journalists, critics, and publications as one of the best video games of all-time; it is also considered one of the best video games of all-time by video gamers, in the same sense that they, the video gamers, considered it one of the best videos games in the Mario video game series and one of the best for the NES and also one of the best for all of Nintendo consoles.

Electronic Gaming Monthly (often abbreviated as EGM), a monthly American video game magazine, ranked Super Mario Bros. 2 108th out of 200 in one of their monthly issues titled “Greatest Games of Their Time”.

On Wednesday, 14 April, 2010, ScrewAttack Entertainment Limited Liability Company, (commonly known as ScrewAttack, sometimes as ScrewAttack LLC), a video game review and entertainment website and a production studio that creates video game entertainment, including original content, listed the music used in Super Mario Bros. 2 in the battle against the final boss Wart number nine in their web video titled “Top Ten Mario Games”, whilst IGN named it the best in their list titled “8-Bit Final Boss Themes“.

On Monday, 16 April, 2012, GamesRadar, a video game website featuring video game related news, previews, reviews, videos, and guides listed Super Mario Bros. 2 number 6 in their Top 50 gamming list titled “Best NES Games of All Time”.

On Monday11 June2001Imagines Games Network (abbreviated as IGN) listed Super Mario Bros. 2 number 18 in their Top 100 gamming list titled “Top 100 NES Games”, citing that “SMB2 offers greater diversity in graphics and gameplay than the original, making it a great bridge game between the other NES Mario titles.”; they also listed the game number 48 on Wednesday24 September2014, under the category titled “The Top 125 Nintendo Games of All Time”, citing that, “And it’s just funny how you don’t forget how to play” when it comes to not playing it for a long time.

Super Mario Bros. 2 was proceeded by Super Mario Bros. and succeeded by Super Mario Bros. 3, which was released in North America on Sunday, 9 October, 1988.

Sunday 18 October 2015

Super Mario Brothers

Today, Sunday, 18 October, 2015 (or Tuesday, 17 November, 2015), marks three decades (30 years, or 10,957.3 days) that an 8-bit two-dimensional space (bi-dimensional space, abbreviated as 2D) platform (or platformer) action-adventure side-scrolling video game (side-scrolling game, or side-scroller) titled Super Mario Brothers (officially titled as Super Mario Bros.sometimes abbreviated as SMB) was released in North America for the Nintendo Entertainment System (abbreviated as NES). The game was developed by Nintendo Entertainment Analysis and Development 4 (pronounced in the Hepburn Romanisation system as Nintendō Jōhō Kaihatsu Honbu?literally Nintendo Information Development Divisionor Nintendo EAD) division, erstwhile called Nintendo Research & Development 4 (or Nintendo R&D4) and was published by Nintendo; it was produced and directed by Shigeru Miyamoto (born on Monday, 16 November, 1952), who had also designed it along with Takashi Tezuka (born on Thursday, 17 November, 1960), and was programmed by both Toshihiko Nakago and Kazuaki Morita, and was composed by Koji Kondo (born on Sunday, 13 August, 1961).

Super Mario Brothers Cover Art.

It was the best-selling game of all time for a single platform for approximately three decades at over 40.24 million copies sold, until Wii Sports, also released by Nintendo for the Wii, took that title with 45.71 million copies sold—including bundled copies—which has increased to 82.54 million copies as of Monday, 31 March, 2014. Albeit Wii Sports took that title, Super Mario Bros. still remains the best selling NES game, having sold 40.24 million copies from a system and ports worldwide, and is the best-selling game of the Wii’s Virtual Console and also the most downloaded Wii Virtual Game ever.

It is considered by many video game journalists, critics, and publications as one of the best video games of all-time; it is also considered one of the best video games of all-time by video gamers, in the same sense that they, the video gamers, considered it one of the best videos games in the Mario video game series and one of the best for the NES and also one of the best for all of Nintendo consoles.

Imagines Games Network (abbreviated as IGN) listed Super Mario Bros. number one in their Top 100 gamming list titled “IGN’s Top 100 Games”, in the year 2005, and it had no problem holding onto the top spot in the same category for the second and currently last time, in the year 2007; it was listed at number one again on Wednesday, 24 September, 2014, but this time under another category titled “The Top 125 Nintendo Games of All Time”, and listed at number 3 on Friday, 16 October, 2009, under the category “Top 100 NES Games”.

The staff of Game Informer (abbreviated as GI), an American monthly video game magazine that features articles, associated consoles, news, reviews of video games, and strategy, listed Super Mario Bros. number 2, right behind “The Legend of Zelda”, in their August 2001 issue titled “Game Informer’s Top 100 Games Of All Time (Circa Issue 100)”, where they began explaining their reason on why they ranked it at number 2 by explaining that, “Video games were resurrected with the release of the Nintendo Entertainment System, and Mario was the voodoo high priest.“, and then finished it off with, “Everyone also knows that Super Mario Bros. is the crown jewel of platform games, and Mario is king.

On Tuesday, 24 July, 2007, ScrewAttack Entertainment Limited Liability Company, (commonly known as ScrewAttack, sometimes as ScrewAttack LLC), a video game review and entertainment website and a production studio that creates video game entertainment, including original content, listed Super Mario Bros. number two in their web video titled “Top Ten Mario Games”, right behind Super Mario Bros. 3.

On Wednesday, 27 August, 2008, Electronic Gaming Monthly (often abbreviated as EGM), a monthly American video game magazine, included Super Mario Bros. in their list of “The Greatest 200 Videogames of Their Time”, whilst Nintendo Power, a news and strategy magazine, listed Super Mario Bros. as the fourth best Nintendo Entertainment System video game in their August 2008 issue titled “Nintendo Power – The 20th Anniversary Issue”; they continued with, “the game that started the modern era of video games as well as “Shigeru Miyamoto’s masterpiece.””.

On Monday, 16 April, 2012, GamesRadar, a video game website featuring video game related news, previews, reviews, videos, and guides listed Super Mario Bros. number 10 in their Top 50 gamming list titled “Best NES Games of All Time”.

On Wednesday, 27 June, 2012, Game for Television (the wordforwas commonly replaced with the number 4, often abbreviated as G4TV, erstwhile known as Four Generations of Video Games, or Four Generations of Video Gaming, often abbreviated as G4), a defunct 24-hour American digital cable and satellite television channel, included Super Mario Bros. in their list of “Top 100 Videogames of All-Time”, listing it at number 1, and citing that, “This game almost single-handedly saved the struggling video game industry, while simultaneously turning millions of kids into gamers for life.

Super Mario Bros. was succeeded by Super Mario Bros. 2, which was released in North America on Sunday, 9 October, 1988.

Thursday 12 February 2015

Super Mario Brothers 3

Today, Thursday, 12 February, 2015, marks a quarter of a century (25 years, or 9,131.05 days) that an 8-bit two-dimensional space (bi-dimensional space, abbreviated as 2D) platform (or platformer) action-adventure video game titled Super Mario Brothers 3 (officially titled as Super Mario Bros. 3sometimes abbreviated as SMB3) was released in North America for the Nintendo Entertainment System (abbreviated as NES). The game was developed by Nintendo Entertainment Analysis and Development 4 (pronounced in the Hepburn Romanisation system as Nintendō Jōhō Kaihatsu Honbu?literally Nintendo Information Development Divisionor Nintendo EAD) division, erstwhile called Nintendo Research & Development 4 (or Nintendo R&D4) and was published by Nintendo; it was produced by Shigeru Miyamoto (born on Monday, 16 November, 1952), who had also directed it along with Takashi Tezuka (born on Thursday, 17 November, 1960), and was composed by Koji Kondo (born on Sunday, 13 August, 1961).

Super Mario Brothers 3 Cover Art.

Super Mario Bros. 3 is considered by many video game journalists, critics, and publications as one of the best video games of all-time; it is also considered one of the best video games of all-time by video gamers, in the same sense that they, the video gamers, considered it one of the best videos games in the Super Mario video game series and one of the best for the NES and also one of the best for all of Nintendo consoles.

It is the third-best selling NES game, having sold 18 million copies from a system and ports worldwide, which currently puts the video game in the Guinness World Records (known from its inception in 1955 through 1998 as The Guinness Book of Records and in previous United States editions as The Guinness Book of World Records) as the best-selling video game to be sold separately from a system and ports.

By the year 1993, Super Mario Bros. 3 had sold 4 and 7 million units in Japan and the United States of America respectively, which 7 million of those units that were sold in the latter country had generated over 500 million United States Dollars (abbreviated as USD) in revenue for Nintendo.

According to David Sheff, who is an American author and journalist, he stated in his 1993 non-fiction book “Game Over” (officially titled asGame Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children”) that Nintendo’s 500 million dollar in revenue for Super Mario Bros. 3 is the equivalent of a song going platinum 11 times.

According to Game Informer (abbreviated as GI), an American monthly video game magazine that features articles, associated consoles, news, reviews of video games, and strategy, stated in their October 2009 issue that the Virtual Console version under the Wii system had sold 1 million copies.

According to Chris Morris, who is a writer specialising in video games, consumer electronics, and other fun topics for Consumer News and Business Channel Limited Liability Company, (abbreviated as CNBC, or as CNBC LLC), he stated in his CNBC article titled “Call of Duty, Guitar Hero Top All-Time Best Selling List” that Super Mario Bros. 3 grossed 1.7 billion US Dollars, adjusted for inflation, which currently makes it the highest-grossing non-bundled home video game to date.

On Monday16 April2012GamesRadar, a video game website featuring video game related news, previews, reviews, videos, and guides listed Super Mario Bros. 3 number 1 in their Top 50 gamming list titled “Best NES Games of All Time”.

On Wednesday, 27 June, 2012, Game for Television (the wordforis commonly replaced with the number 4, often abbreviated as G4TV, erstwhile known as Four Generations of Video Games, or Four Generations of Video Gaming, often abbreviated as G4), a defunct 24-hour American digital cable and satellite television channel, included Super Mario Bros. 3 in their list of “Top 100 Videogames of All-Time”, listing it at number 7, citing that the, “original Super Mario Brothers made side-scrolling platformers popular, Super Mario 3 perfected them.

Imagines Games Network (abbreviated as IGN) listed Super Mario Bros. 3 number 23 in their Top 100 gamming list titled “IGN’s Top 100 Games”, in the year 2005, and number 39, in the year 2007, and number 20 in the following year; it was listed at number 9 on Wednesday, 24 September, 2014, but this time under another category titled “The Top 125 Nintendo Games of All Time”.

Super Mario Bros 3. was proceeded by Super Mario Bros. 2, which was released in North America on Sunday, 9 October, 1988.

Tuesday 23 September 2014

Nintendo Company Limited

Today, Tuesday, 23 September, 2014, marks a century and a quarter (125 years, or 45,655.3 days) that Nintendo was founded, in Kyoto, Japan, by Fusajiro Yamauchi (born on Tuesday, 22 November, 1859; died on January of 1940), as Nintendo Koppai.

In the year 1929, Fusajiro Yamauchi’s adopted son-in-law (more on the adopted son-in-law later in this blog post)  Sekiryo Yamauchi, (born as Sekiryo Kaneda, also known by just his first name; born in the year 1883; died in the year 1949), took over the company as president after his father-in-law retired.

In the year 1933, Sekiryo Yamauchi renamed the company to Yamauchi Nintendo and Company (commonly known as Yamauchi Nintendo & Co.) after establishing a joint venture with another company; it is unclear the name of the other company and what type of company it was.

In the year 1947, Yamauchi Nintendo & Co. was renamed to Marufuku Company Limited (commonly known as Marufuku Co., Ltd.) after Sekiryo Yamauchi established the latter distribution company to distribute the Hanafuda cards, as well as several other brands of cards that had been introduced by Nintendo.

In the year 1949, Hiroshi Yamauchi (born on Monday, 7 November, 1927; died on Thursday, 13 September, 2013), Fusajiro Yamauchi’s grandson (more on his grandson later in this blog post) took over the company as president after his grandfather passed away.

In the year 1951, Hiroshi Yamauchi renamed the company to Nintendo Playing Card Company Limited (commonly known as Nintendo Playing Card Co., Ltd.); two years later, in the year 1953, the company became the first company to manufacturing mass-producing plastic-coated playing cards, in Japan, after having seen the playing cards being made in this fashion in the Western World.

In the year 1959, Nintendo reached its first success after Hiroshi Yamauchi struck a deal with Disney to allow Nintendo to use Disney characters on their playing cards, including selling books to explain to the playing card player(s), or even to the book reader(s), the different games one could play with the cards.

In the year 1962, Nintendo listed stock on the Second Section of the Osaka Securities Exchange and on the Kyoto Stock Exchange, after the company went public in the same year it listed stock, due to its success with Disney.

In the year 1963, Hiroshi Yamauchi renamed the company again for the second and last time to what is now widely known as Nintendo Company Limited (commonly known as Nintendo, sometimes known as Nintendo Co., Ltd., pronounced in the Hepburn Romanisation system as Nintendō Kabushiki gaishaafter).

Fusajiro Yamauchi had only one child throughout his life, which this child was a girl named Tei. This meant that he did not have a son to take over the family business after retiring from good or bad health, or if he suddenly passes away, as it was a common Japanese tradition for sons to take over their fathers business in case any of those issues occur. Since he did not have a son, he decided to adopt his son-in-law, Sekiryo Kaneda, as his own son in order to keep the business up and running, and, most importantly, to keep it in the Yamauchi Family Tree.

Sekiryo Kaneda, now Sekiryo Yamauchi, followed in his father-in-law’s, now father’s, footsteps, in the year 1929, after the former had retired. So much so that he, too, had only one child throughout his life, which this child was also a girl named Kimi. Hoping that his son-in-law would be his future adopted son, things turned to a sudden twist for Sekiryo Yamauchi after his son-in-law abandoned Kimi and their only son, Hiroshi Yamauchi. The abandonment meant that Sekiryo Yamauchi’s grandson will take over the business in the future, in which he did so in the year 1949, after his grandfather retired after suffering a stroke and had died shortly afterwards from complications of a stroke.

Sunday 8 June 2014

Phuyuck (Pronounced as Foo-Yuk)

After nearly a 10 year absence, I, Phuyuck (pronounced as Foo-Yuk), am back and I am better than ever! I will post here my video gaming previews and reviews and news, my tips and tricks, cosplay (short for costume play), et cetera, as this blogspot will solely be